package test.spriteBatch;

import castledefense.util.Configure;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;

public class RessourcesFail {
	
	public static final String filesPath = "res";
	
	public static  Texture tower2Im;
	
	public RessourcesFail() {
		tower2Im = new Texture(Gdx.files.internal(filesPath+"/tower2.png"));
		Configure.setFilter(tower2Im);
	}

}
